MarvinLpotrait.jpg (7999 bytes) MarvinL
(Marvin Landis)
  Shades Project
  marvinl@amber.rc.arizona.edu
 

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http://amber.rc.arizona.edu/lw/shades/

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I have been writing Lightwave plugins since version 4.5 was released for the SGI platform. Newtek releases very little plugin source with their SDK, and trying to figure out how to accomplish certain things within the restraints of the SDK can involve many rounds of "trial and error" programming. There are very few freely distributable plugins available with source that demonstrate a "substantial" use of things such as LWPanels, LWItemIDs, envelopes, and other features of the SDK and the global plugins distributed with Lightwave. So one of the primary reasons for deciding to start a project like this was to provide a little more source and a basic tutorial for inexperienced plugin programmers.

So, why a shader plugin project? Last semester, a researcher I work with wanted to convert a RenderMan scene he had created several years earlier, into Lightwave. Converting the object and scene information was fairly simple, but he had several custom shaders that couldn't be duplicated easily with Lightwave's default shaders. So I learned to write Lightwave shader plugins, and discovered that converting simple (emphasis on simple) RenderMan shaders into a C version of a Lightwave shader was fairly straightforward. So the ground work for a Lightwave Shader project was complete, and by adding a common LWPanels interface and support for envelopes, I felt this project might provide educational (and hopefully useful) shader plugins. And because of the visual nature of shaders, they are just plain fun to write and test, especially when you see the first visual rendering of your shader code.

Well, that's the rationalization for this project. I hope you are interested in contributing in whatever manner interests you. I hope there are programmers willing to write their own shaders, others that will improve the interface (shader previews right in the shader panel, color envelope previews, etc.), and still others that will improve some of the algorithms needed for better shaders (multiple types of falloff, support for more RenderMan Shading Language features, etc.).

 

Intel Shades (for LW versions 5.5 or 5.6): shades intel.zip

Mac Shades (for LW versions 5.5 or 5.6): shades_mac.sit

SGI Shades (for LW version 5.6 only): shades_sgi.tar.gz

 

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