Packs | ||
Weapons
Maps
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You can even have a more in depth role
depending on what pack you wear.
Armor Packs AMMUNITION Increases your ammo for all limited weapons. Does not decrease armor's energy.
CLOAKING When inactive, this pack jams sensors so the user is "invisible" to pulse sensors. While activated, it makes the wearer invisible to players and cameras. Deployable turrets cannot detect a player wearing this pack.
ENERGY This pack increases the time for the energy regeneration, and also increasing your jet and weapon use if it drains your energy. This pack is a must for a Laser Rifle.
REPAIR This pack lets you restore a player or item to full health. You must be close and have energy. You may heal yourself by aiming at nothing.
SENSOR JAMMER While activated, this pack projects a 25 meter field that hides all players from mechanical observation.
SHIELD When activated, this pack protects you from all damage except the blaster, ELF, or the environment (e.g., falling to the ground from a high height)
Deployable Packs BASE TURRET BARRELS This pack enables a warrior to change the barrels on base turrets. You could put an ELF, Mortar, Anti-aircraft, or a Plasma barrel
REMOTE INVENTORY STATION This pack is very useful for defense, because you can easily supply yourself with ammo. The only disadvantage is you can't change armor class.
REMOTE MOTION SENSOR This pack detects movement within its range. You may pass it by moving slowly but very useful when it comes to cloaked enemies.
REMOTE PULSE SENSOR This pack acts as a radar, it feeds that data to your team's sensor system so it increases your turrets range.
SPIDER-CLAMP TURRET This is a turret that you may place anywhere except on terrain. This turret detects targets using a pulse sensor.
LANDSPIKE TURRET This turret also uses a pulse sensor to detect its target but only placed on terrain.
REMOTE DETONATION SATCHEL CHARGE After deploying the charge, you may detonate it by pressing "R" again. This is useful for defense. You place it on the flag and wait. Unlike a mine this will not go off if a teammate goes near it. |