Resident Evil 3: Nemisis Mercenary mode: Successfully complete the game one time to unlock mercenary mode and save the "Next Game" file. Start a new game, choose that saved game, then select mercenary mode. This mode involves controlling Carlos, Mikhal, or Nikoli from the train to the starting room with a two minute timer. Killing the various opponents and rescuing civilians during the journey will add more time to the clock. A rank and money will be awarded after the game is completed. The money can be used to purchase better weapons for the next mercenary mode game. Boutique key: Successfully complete the game one time and wait for the credits to end. You will receive the key to the Boutique on the first street at the start of the game. Use the key to enter and change into an alternate costume. Alternate costumes: Successfully complete the game under the easy difficulty setting with any rank better than F to unlock Jill's costume from the original Resident Evil and Regina's costume from Dino Crisis. To unlock three additional costumes, successfully complete the game under the hard difficulty setting with a rank of A. This will unlock police miniskirt, disco, and biker costumes. Epilogues: Successfully complete the game under the hard difficulty setting to unlock Epilogues. Epilogues are a short diary description of each character in the entire Resident Evil series which describes what happened with that specific person after their adventure. Getting better ratings can unlock the other epilogues. There are eight total Epilogues that can be unlocked. Jill's diary: To get Jill's Diary (a file), collect all thirty files in the game in order. Then the first file (Instructions Manual, blue) will become Jill's Diary. Barry Burton ending: The only way to see Barry is if ending B is unlocked. To get this ending the following two points must be done: The Trolley: Jump out the window. Fighting Nemesis Type B on the bridge: Jump off. After the jump off decision, the final area of the game will take a somewhat different path. You will have to fight off Nicholai in a chopper. It is recommended that you bring a Magnum and Grenade Launcher (or Rocket Launcher if it has been found). You can also choose to negotiate with him. Enhanced Weapons/Ammo: When creating ammo with the reloading tool, save enough gunpowder to mix up the same type of ammo eight times. On the eighth time, the game will prompt "Do you want to create the enhanced ammo?". Select "Yes". This ammo is more powerful, may have slightly different effects, and once loaded into a weapon will change it into an "enhanced weapon". Once you have loaded a weapon with enhanced ammo, do not reload it with regular ammo. You can only create two types of enhanced ammo: 9mm handgun bullets and shot gun shells. Also, do not combine enhanced ammo with regular ammo. Make your own shotgun: In order to make a shotgun you must have gunpowder BBB, grenade rounds, and the mixing tool. Mix gunpowder BBB with the grenade rounds to make shotgun parts. Next, mix the shotgun parts with the mixing tool to make the shotgun. Mixing gun powder: Mix each kind of gun powder with the reloading tool to make ammunition. Gun powder Ammunition A 15 hand gun bullets AA 35 hand gun bullets AAA 55 hand gun bullets AAB 20 shot gun shells AC 10 flame rounds B 7 shot gun shells BB 18 shot gun shells BBA 60 hand gun bullets BBB 30 shot gun shells BC 10 acid rounds C 10 grenade gun bullets CC 10 freeze rounds CCC 24 magnum bullets Standard Grenade rounds + A Flame rounds Standard Grenade rounds + B Acid rounds Standard Grenade rounds + C Freeze rounds The three jewels in the clock tower: When you enter the room in the clock tower with the three statues holding trays, take the obsidian, crystal, and amber jewels from them. There are three clocks on the wall besides the two dead bodies. Going from left to right, place the amber jewel in the first tray, the obsidian jewel in the middle tray, and the crystal jewel in the third tray. The middle clock will open and you will get a gold gear. Combine it with the silver gear and place it in the slot on the third floor. When you enter the room with the three clocks, walk up to the three statues and take each of the three balls from them. From left to right, set the obsidian, the crystal, and the amber ball in the three clocks. You will get the gold gear. Combine it with the silver gear and you will get the Chronos gear. Starting the trolley: The oil additive needed to start the trolley is located in a locked store room inside the sales office. To unlock it, pick up the flashy remote on a desk to turn on a TV. You will see a commercial about some product from Ubrella Corp. Make note of that product (Safsprin, Adravil, Aquacure, etc.). Go to the nearby computer where Carlos just shot his zombied friend. You will be prompted for a password. Type in the name of the product to unlocked the storeroom. Police locker combination: When entering the Police Station and going into the door in the top left corner you will reach a room with zombies. After killing them, enter the next room, which contains the lockers. Once there, go to the other side to find a locker with a light on it. The game will prompt for a code. The code is "0131", "0513", "4312", or "0114". Capcom made Resident Evil 3 hard to cheat by making the combinations for the lockers and locations of items in different numbers and locations. Do things differently in each game and you will get a different game each time it is played. Medical locker combination: To get the combination to the medical locker in the hospital, go to the room next to that room. Check the dead body in the corner to find one of the following combinations: "513", "101", "498", or "517". Fighting Nemesis: The Nemesis is left-handed and uses that hand to grab you. When fighting him, shoot him two times and run past his right side. Shoot twice and repeat the process. Note: This only works when he does not have his rocket launcher. Grenade launcher: Use the S.T.A.R.S Card in the computer in the main entrance of the Police Station. When you get the S.T.A.R.S Emblem Key, go to the S.T.A.R.S Office. When you are in the office, go to the big locker next to the out-of-commission message receiver. Open the locker and you will get a Grenade Launcher. Some people may find the Magnum in the big locker. In this situation, the Grenade Launcher may be found in the Sub-Station. There are two different ways to get the Grenade launcher. There is one in the Sub-Station when the game is first played. The other is available after the game has been completed once. Go to the S.T.A.R.S. office and go were the Magnum gun was originally obtained. Rocket launcher: In the dead factory, go to the machine next to the water sampler puzzle. Use the facility key where that game states a small plastic card can be inserted. Take the other facility key that is given and go to the steaming room where the small card activated elevator is located .Go down and use the facility key on the door where that game states a small plastic card can be inserted. You will find a rocket launcher with four shots at this location. Magnum: Go directly to the Evidence Room in the Police Station. Go to the number-based lock with the S.T.A.R.S Emblem Key. Use one of the following three passwords: "0131", "4011", or "4312". You will receive the Emblem Key. Go to the locker in the S.T.A.R.S Office. Open the locker to get a Magnum. Mine Thrower with tracking, enhanced shots: Either get $9999 in Mercenary mode and buy unlimited ammunition or use the infinite ammo kit obtained from Nemesis on the Mine Thrower. The Mine Thrower will have tracking bullets which will show the directions to the zombies. Water combination code: At the water sample machine near the dead factory, enter "1 Right" for A, "3 Right" for B, and "4 Left" for C. That should unlock half of the lock to the door next to the elevator. Music Box code: One of the codes for the music box in the top or the tower is Down, Up, Up, Down, Down, Up. Vaccine medium combination: One of the combinations when making the vaccine medium in the hospital is 2 and B. Saving ammo and health: You can save ammunition when fighting zombies by waiting until they are right in front of you. Then, aim upward and shoot. If done correctly, your shot will blow their head off, even with a handgun. In some rooms there are barrels or red small boxes on the wall. Wait until the monsters in that room are next to those objects before shooting the barrels or boxes to blow them all to pieces. When fighting spiders, shoot them when they are on the wall or ceiling to drop them to the floor. Then, run behind them and then start shooting. The best way to get past brainsuckers is to just run past them. When fighting the dogs, just shoot them. When they jump at you, dodge them by pressing X When fighting hunters, shoot them, and when they jump, run under them. When fighting Nemisis, start shooting him and when he tries to grab you, run. Repeat until he bleeds purple liquid from his tentacles. Unlimited money and time in mercenaries mode: Get to the alley that has three dogs and a crate. Kill two of the dogs get on the crate. Continuously dodge the remaining dog for a time and money bonus for dodging. Checking zombies: To tell if zombies are still active after they are cut in half, leave the room. If the zombie is still on the floor, he is still active. Walk back and forth in front of their head or enable the auto aim feature and press Aim. Run on one foot: When running, quickly and repeatedly tap Square. Jill will run on one foot, and her other foot will never touch the ground. Glitch: Ladder scene: When you are in the park with a cemetery and find the park key, a giant worm/snake appears from under the ground. After killing it, the only way out is to climb a fence. When you climb the fence, the game shows your character going up a ladder.
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