An enum is a helper object which basically handles augmenting a
basic class with the elements needed for C# to consider the class as
a list of enumeration constants. A field in an
enumeration usually has the qualifiers 'static' and 'literal'
The enumerator would be constructed either directly or by calling
its destructor on the Allocator
object. Here Size gives the size of the enumeration e.g.
8 bits, 16 bits, 32 bits, 64 bits...
enum ValueSize { i8,
i16, i32, i64 };
Enum::Enum(std::string
Name, Qualifiers Flags, Field::ValueSize Size) ;
AddValue is a helper which completely generates an enumeration
value.
void
AddValue(Allocator &allocator, std::string Name, longlong
Value);