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The Nintendo GameCube will be released in October 2001 in the US and Europe
unless it becomes delayed.
These are the official specs of the GameCube from the Nintendo site.
Official
Name |
NINTENDO
GAMECUBE |
MPU("Microprocessor
Unit") |
IBM
Power PC "Gekko" |
Manufacturing
Process |
0.18
microns Copper Wire Technology |
Clock
Frequency |
405
MHz |
CPU
Capacity |
925
Dmips (Dhrystone 2.1) |
Internal
Data Precision |
32bit
Integer & 64bit Floating-point |
External
Bus Bandwidth |
1.6GB/second(Peak) |
External
Bus Bandwidth |
1.6GB/second(Peak)
(32bit address, 64bit data bus 202.5MHz) |
Internal
Cache |
L1:
Instruction 32KB, Data 32KB (8 way) L2: 256KB (2 way) |
System
LSI |
"Flipper" |
Manufacturing
Process |
0.18
microns NEC Embedded DRAM Process |
Clock
Frequency |
202.5MHz |
Embedded
Frame Buffer |
Approx.
2MB Sustainable Latency : 5ns (1T-SRAM) |
Embedded
Texture Cache |
Approx.
1MB Sustainable Latency : 5ns (1T-SRAM) |
Texture
Read Bandwidth |
12.8GB/second
(Peak) |
Main
Memory Bandwidth |
3.2GB/second
(Peak) |
Color,
Z Buffer |
Each
is 24bits |
Image
Processing Function |
Fog,
Subpixel Anti-aliasing, HW Light x8, Alpha Blending, Virtual Texture
Design, Multi-texture Mapping/Bump/Environment Mapping, MIPMAP, Bilinear
Filtering, Real-time Texture Decompression (S3TC), etc. |
Other |
Real-time
Decompression of Display List, HW Motion Compensation Capability |
Sound
Processor |
Special
16bit DSP |
Instruction
Memory |
8KB
RAM + 8KB ROM |
Data
Memory |
8KB
RAM + 4KB ROM |
Clock
Frequency |
101.25
MHz |
Maximum
Number of Simultaneously Produced Sounds |
ADPCM:
64ch |
Sampling
Frequency |
48KHz |
System
Floating-point Arithmetic Capability |
13.0GFLOPS
(Peak) (MPU, Geometry Engine, HW Lighting Total) |
Actual
Display Capability |
6
million to 12 million polygons/second |
Actual
Display Capability |
6
million to 12 million polygons/second (Display capability assuming
actual game with complexity model, texture, etc.) |
System
Main Memory |
24MB
Sustainable Latency : 10ns or lower (1T-SRAM) |
A-Memory |
16MB
(100MHz DRAM) |
Disc
Drive |
CAV
(Constant Angular Velocity) System Average Access Time Data Transfer
Speed 16Mbps to 25Mbps 128ms |
Media |
8cm
NINTENDO GAMECUBE Disc based on Matsushita's Optical Disc
Technology Approx. 1.5GB Capacity |
Input/Output |
Controller
Port x4
Digicard Slot x2
Analog AV Output x1
Digital AV Output x1
High-Speed Serial Port x2
High-speed Parallel Port x1 |
Power
Supply |
AC
Adapter DC12V x 3.5A |
Main
Unit Dimensions |
150mm(W)
x 110mm(H) x 161mm(D) |
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