New and Exiting Shadowruns

Two notes before I present the runs to you.
First of all, I don't believe in forcing characters to do things one way. The runs I develop reflect this. I don't present runs like FASA used to. I don't tell the players when their characters do what, they tell me. I present a run, have prepared some information that my players are likely to get their hands on, and then bullshit the rest. I usually have an idea of how the players are going to react to a given situation, and try to throw in a curve ball wherever I think they may take too predictable a path, but I usually let the circumstances dictate what happens, since my players like to surprise me.
Second of all, if you're a player, don't read this. If you're a player and you do read this, have the decency to let your GM know that you have read them, so you don't have a horribly unfair advantage. GMs, if you think your players are reading the adventures you're using, change them just enough to screw with their heads.
These are all currently presented in .zip format. If I ever get Adobe Acrobat (the real thing, not just the reader) or Pagemaker, I'll put this stuff into a format that includes the maps and pictures and everything all on one page, rather than several different documents.