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Powerboot Software
Frequently Asked Questions



  • Who are Powerboost Software?
  • How much do I have to pay for Powerboost Software Games/Applications?
  • I've got a great idea/suggestion. How do I submit it?
  • How long has Powerboost Software been going?
  • What is next for Powerboost Software?



    Q: Who are Powerboost Software?

    A: Powerboost Software is the name that I, Graham McNally, use when distributing any Freeware or Shareware programs I write.


    Q: How much do I have to pay for Powerboost Software Games/Applications?

    A: Unless otherwise specified, you can download Powerboost Software Games/Applications for free. Yes! For free!

    If the program is Freeware, then you can also play/use it for free.
    You can also distribute it for free. The only limitation on this is that you cannot charge for distributing it (except for cost of media - i.e. Floppy Disk, Zip Disk, etc).

    If the program is Shareware, then you can also play/use the Unregistered Version for free.
    You can also distribute the Unregistered Version for free. The only limitation on this is that you cannot charge for distributing it (except for cost of media - i.e. Floppy Disk, Zip Disk, etc).
    With regard to Registered Versions of Shareware programs, only the Registered User is allowed to use it. Distribution is not allowed.

    For more information, see the License Agreement distributed with the particular program.
    Also read the General
    Legal page.


    Q: I've got a great idea/suggestion. How do I submit it?

    A: I'm always open to suggestions. Why not
    contact us.


    Q: How long has Powerboost Software been going?

    A: Powerboost Software first saw the light of day in the days of the ZX Spectrum. I got into programming on the old 8-bit home computer, although it was only BASIC programs. With no decent code created, the idea of releasing any of it was laughable.

    In spite of everything, it was in 1985 that I first began badging my programs with the name Powerboost Software as I thought it more exciting than using my name. It only took me five minutes to come up with the name.

    Years later, my father and I co-bought an Amiga 500. I also got hold of a copy of the AMOS Programming Language, eventually upgrading far enough up to own Amos Professional and the Pro Compiler. This was a time of a great flurry of ideas - my imagination was not limited by the vastly under-rated little 16-bit computer. Despite this, I was still eratic and weak in my programming and could not produce any disiplined code to work the ideas I was getting.

    Later still, I found myself the owner of my own PC and at Southampton University studying Biology with Computer Science. The Computer Science part saw fit to teach me the very basics of C/C++. The language forced me into a modular programming style, which I found infinitely better. Suddenly I was able to make programs that did what they were supposed to. It was about this time I began to first write Turbo Cricket.

    Over the summer of 1998, I had to write a program for my 3rd Year Biology Project, for which I learnt Visual Basic 4.0. In 1999/2000 I undertook an MSc. in Computing at Cardiff Univeristy which allowed me to devote more time to programming. It also improved my programming skills to such a level that I began to finally be satisfied with some of my programs.

    Now, a lot of my ideas have finally come to life. It's taken since the mid '80s, but finally Powerboost Software is producing excellent games and applications.


    Q: What is next for Powerboost Software?

    A: Plenty. Check out the
    Coming Soon section.