lock s-foils in attack possition

I have been thinking about this one for a while, because it has always bothered me a little.  S-Foils seem rather pointless by WEG's rules.  They have no effect on the ship's performance, and, since you can't see them, they aren't even a cool effect.  I decided to come up with some rules on the use of S-Foils in games. POSITIONS: Cruise (Retracted) and Attack (Extended)
 
 

GAME RULES:

TIME TAKEN: 1 round for S-Foils to extend or retract.

LANDING: A ship cannot land normally with its S-Foils in attack position, and they must be retracted to Cruise Position.  If the S-Foils are stuck in Attack, then the ship must be caught tractor beam and then placed on a landing cradle of some sort (or it can crash land, or the pilot can just eject and abandon his fighter)

HYPERSPACE: When S-Foils are extended in hyperspace it increases the size of the ship's drive field from anywhere from 50 to 100%, with little or no increase in available energy. As such, if a ship travels in hyperspace with S-Foils in Attack, its multiplier is increased by 1 level (Example: An X-Wing, with a Multiplier of x1, makes a Hyperspace jump that is one day in length.  However, the piloted neglected to retract his S-Foils, reducing his Multiplier to x2.  As a result, the trip is doubled in length).  Some S-Foil equipped vessels are naturally designed to travel with their S-Foils extended, so that this rule does not effect them.

WEAPON ACCURACY: Given Fire Control Dice for weapons mounted on S-Foils is the rating for the weapons when the S-Foils are in Attack Position.  If the pilot attempts to fire said weapons while S-Foils are in Cruise Position, he receives a penalty of -2 pips from his Fire Control.

MANEUVERABILITY: If a ship's engines are mounted on its S-Foils (ala X-Wing), then the vessel's maneuverability is also affected by the S-Foils.  Given Maneuverability Dice is the rating for S-Foils in Attack Position.  If the vessel's S-Foils are in Cruise Position, it receives a penalty of -1 pip from Maneuverability.
 
 

AFFECTED VESSELS (Above rules do not completely apply to all vessels that are equipped with S-Foils.  Below is a listing of which rules do apply, based on ship type):

X-wing Landing, Hyperspace, Fire Control (Laser Cannons only), and Maneuverability.
B-wing Landing, Hyperspace, and Fire Control (Ion Cannon only)
Skipray Blastboat        Landing, Hyperspace.
Lambda Shuttle Landing, Hyperspace.

 
*These rules can be applied to any other type of vessel that is equipped with S-Foils.  However, application of these rules MUST be based on available information of the design of the ship.

Rules by: Charels McNiel
 

© 1998-1999 Tevors Contacts: Star Wars RPG; Charels McNiel