RULES
contents
The Beginning, Starting the Game
Starting to Play: What you can do on your turn
Starting to Play:  What you can do on your opponents turn
In-Depth Explanation
Resistance and Weakness Explained
Winning
Status Anomolies
Deck Building
The Beginning, Starting the Game
The first step.  You and your opponent shuffle your 60 card decks.  The cut each others decks.
(Take the top part of the deck and put it on the bottom, this is done to prevent cheating or stacking)
Both players draw 7 cards and put the rest of their deck down.  This is your Draw Pile.  Pick a basic
Pokemon from your hand and place it face down on the table.  This is your active Pokemon.  (If you dont have one in your hand show your opponent and shuffle you hand into your deck and draw 7 new cards.  If you dont have one now repeat  the process.  Each time you reshuffle your opponent gets to draw two extra cards.
Each player may place up to five Pokemon on their 'bench', that is your Pokemon that are in play but aren't fighting.
Place the first six top cards from your Deck face down to the table to the side.  This is your prize pile.  Each time you knock out one of your opponents Pokemon you get to take a prize.  Then flip your Chansey coin (if you have
one) to see who goes first.  Flip over your active Pokemon.
Starting to Play: What you can do on your turn
During your turn you can
1) Draw a card (This is done first thing in the beginning and only once your turn, if you have no cards left to draw
you loose the game.)
2) Put a basic Pokemon on your Bench ( ther can be up to five Pokemon on your Bench.  If you run out of
benched Pokemon you loose the game.)
3) Evolve one of your existing Pokemon (You can't evolve a Pokemon you just evolved or just brought out.)
4) Attach an energy card to one of your Pokemon (This can only be done once per turn)
5) Retreat your active Pokemon ( To retreat a Pokemon you must remove energy cards equal to the amount
shown under retreat cost, once retreated switch it with another Pokemon.)
6) Use a Pokemon Power (Pokemon Powers can be used more than once unless stated on the card.)
7) Attack with your active Pokemon (This can be done only once per turn and it is the last thing you do during
yout turn.  Once you attack and damage is figured your turn is over.)
Starting to Play:  What you can do on your opponents turn
The only thing you can do during your opponents turn is replace your active Pokemon if it gets knocked out.
 
In-Depth Explanation
 Playing trainer Cards
Playing a trainer card entails doing what the card says and then placing it in the discard pile.
Fainted Pokemon
When a Pokemon is knocked out you place it and all energy and other cards in the discard pile.  The opponent takes a prize from the his prize pile.  If two Pokemon are knocked out at the same time the player who's turn it is replaces his Pokemon last.
Pokemon Powers
Pokemon powers vary from pokemon to pokemon.  A Pokemon power can be used and you still can attack.
In order to use a Pokemon power or attack you need to have enough of the appropriate energy types on that Pokemon.  For instance, for the last four turns I have put a fire energy of my Charizard.  His attack Fire Spin requires 4 fire energy on it to be used.  I have four fire energy on him so i can use that attack.
Retreating
The act of switching your active Pokemon with a benchen one.  To do this you must remove energy cards
equal to the amount listed under retreat cost.  If there is no retreat cost that Pokemon can retreat
for 'free'.  Pokemon cannot retreat when they are asleep or Paralyzed.  Confused Pokemon can try to retreat but may not be successful. Benched Pokemon retain any cards or damage that are on them.  When a Pokemon goes to the bench any status anomolies are removed (ie asleep, confused, etc)
Resistance and Weakness Explained
Resistance.  Say you have a Charizard in play.  He is attacked with a 50 damage fighting attack.  Charizard is
resistant to fighting, the resistance section on the card says fighting-30.  Thus the initial 50 damage is subtracted by 30.  So Charizard only takes 20 damage.
Weakness.  Suppose you have a Charizard in play.  He is hit by a 30 damage water attack.  Charizard is weak against water.  When a Pokemon is weak against a type you double the damage.  So Charizard would take 60 damage.  (Note that some Pokemon powers can alter this)
Winning
A player wins the game if their opponent is out of usable Pokemon in play, has ran out of cards, or has collected all of his prizes.  If both players win at the same time then play a second 'sudden death' game, where each player has only one prize.  The winner of this is the overall winner.
Status Anomolies
Confusion
To show that a Pokemon is confused turn him so that the top of the card is facing you.  If a Pokemon is confused you half to flip a coin whenever you wnat him to do a move or retreat.  Heads is works tails it doesnt.
When you are attacking heads it works normally and tails he does 20 damage to himself.  (note that weakness and resistance applys here too)
Sleep
Sleeping Pokemon cannot attack or retreat.  Turn a Pokemon to the right to show he is paralyzed.
After eaach players turn flip a coin to see if he is still asleep.  Heads wakes up tails he's still asleep.
Poison
Place some kind of mark on the card to show that it is poisoned.  The poisoned Pokemon takes 10 damage after each turn.  If it is poisoned again the new poison replaces the old.
Paralaysis
Paralyzed Pokemon cannot attack nor retreat.  Turn paralyzed Pokemon to the right to show that they are paralyzed.
Status Anomolies Note
A Pokemon can be affected by confusion and poison at the same time, but no others.  If a Pokemon is asleep and then paralyzed it is now only paralyzed.
Deck Building
A common deck requires around 20 to 30 energy.  20 is probably not enough in most cases.  Make sure that
the cards you choose agree with your theme and that you have good trainer cards to go along with that.