BY ELECTRONIC ARTS
REVIEW OF THE GAME
FIFA 2002. Another year, and EA decides to bring out another FIFA game. As usual, the latest FIFA game is the best on the market yet. EA decided to change this year's game to make it more realistic than in previous years. The overall format is different and there is no World Cup competition because EA are going to bring out a FIFA 2002 World Cup game. As usual, the graphic and video footage is just getting better and this improvement is very dramatic.
The team lists have been updated to the 15th of August 2001. Any trades of players after that date may not be in the game. The same case applies for the national teams. The jerseys of all teams are current and more realistic than FIFA 2001, with FIFA 2002 having more sponsors' logos on jerseys and on ad boards around the stadium.
The realism of this game has improved significantly aswell. FIFA 2001 required hardly any skill to play compared to FIFA 2002. Passing and tackling are probably the most improved aspect of game play. If you are passing or shooting for goal, you now need to control your kicks because you can't just tap 's' or 'd' on your keyboard and expect the ball to go to a player or into the back of the net. FIFA 2002 now has a feature which enables you to control the speed of your kick and direction of kick much more accurately than before. Also, when you are tackling now, you need to aim your tackle at a player otherwise the player you are controlling will just tackle in the direction he is running or facing. So overall, the realism of the game has improved dramatically.
The video angles after you score a goal or after you give away a free kick are also different and players act differently aswell. And as usual, the graphics have improved aswell. With full rendering, the game looks really good.
Overall, I would give this game 8.8 out of 10. It still has room for improvement.
RATING (MAX. 10)
|GAME PLAY/ OPTIONS||7.5|
|ACCURACY TO DETAIL||9.0|
CRITERIA RATING KEY
GRAPHICS refer to the graphical components of the game in game play and in menu interface.
SOUND refers to the quality of sound that the game produces in terms of clarity and options with it.
GAME PLAY/ OPTIONS is the rating for the user-friendliness of the game and options within the game itself.
PLAYABILITY is a rating based on how long the game can be played. eg. The higher the score, the better the game is because it will always be different every time you play it.
ACCURACY TO DETAIL is a rating for how accurate components (characters, clothing, surroundings) are.
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