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Bomberman Tournament
A fun game that mixes classic Bomberman with a hint of Pokemon
and the exploration style of Zelda. It's a good game but single-player game is kinda short for an RPG type game, 17-22 hours or so. The multiplayer should keep you busy though.
1 - 4 Players Single and Multi-Pak Links Review Score: 8/10
Bomberman Tournament
Walkthrough
Five bombers have arrived and turned a planet chaotic. Bomberman's friend, Max, has vanished
while investigating this mishap. As Bomberman you must track down Max and collect the 5 crystals that'll give you access to the renegade bombers. You start off in Alpha Town.
Alpha Town, Lost Forest, and ColdSeas
Speak to everybody in Alpha Town, then explore the forest. Bomb tentacle plants and enter tree stump portals to teleport. Recover the ring for the girl in the town by simultaneously bombing both plants that have entangled Pommy. When you speak to Temmay in Alpha Town, he'll give you his camera. Go on a photo safari in the northwest corner of the Lost Forest, where Louie will pose for a picture. Give your picture of him to Temmay to receive the Sensor. Give the sensor to Alpha Town's bomb maker and he'll give you Land Mines. Pommy will join you on your mission as soon as you return the girl's ring and leave her house. Now go battle the Karabon trainer at the edge of the town and then venture further. At ColdSeas you must plant bombs by trees to knock them over, then use them as a bridge to cross the seas. Arrows fly through the valley and you'll need a shield to protect yourself. Ceedrum can protect you, but you've gotta predict where he'll breath fire to get him and use his shielding abilities. After going through the ColdSeas Ralph the treasure hunter will challenge you to find the radar in his basement. Bomb your way North to find the item, which will track precious crystals. On your way to Magbase, the headquarters of the first bad bomber, you must navigate a series of plateaus and mesas. To cross the gaps between them, step on the green switches to create bridges.
MagnetBomber
Every base features a trapped wise man who can't escape until you've won a medal by defeating the resident boss. Bibidi, the first wise man, will give you his Karabon, Elfian, which will enable you to move certain blocks. Fuse Elfian and Pommy together using SID to create Pommy Fang, the key to the boss room. MAGNETBOMBER- Magnetbomber will turn into a slithering wormlike creature when you meet him. Blast its head 3 times amd avoid its segments, which will detonate when they seperate from Magnetbomber's head.
Gamma Town, Delta Town, & Wetwoods
Head east from MagBase to enter a sandy region where a lone house stands. Drop in then bomb the blocks on the left so they match the bell-shaped formation on the right. If you duplicate the pattern, Sharkun will join your team. The passage connecting Gamma Town to Delta Town has disappeared, but Sharkun can find it. Sharkun can see invisible doors and stairways, and the Karabon will find the passage if you visit Gamma Town's northwest house. Explore the beaches to the west of Delta Town to find the fisher-man on the jetty. Talk to him to receive his Raindrops, then take the sprinkles to the town bomb shop so the shopkeeper can turn them into waterproof AquaBombs. Go northwest from Delta Town to reach High Mt. To the west of the dragon on the cliff is a dead end. If you use Sharkun, you'll be able to see the hidden cave. Enter it to find Disinfectant, then take it to the nearby house to revive Kai-Man. Only when you've equipped Kai-Man will you be able to walk into the ocean. You can dip your toes in the drink if you climb down the ladder at the Southernmost peninsula. Once underwater, use AquaBombs only. A school of fish swims in the northwest region of the deep-sea area. Step on the nearby greenswitch to lower the wall they're behind, then retrieve the fisherman's hook and meet your newest Karabon, MarinGon. Trip the northeast switch to meet a whale. If you approach it, it will swallow you and launch you out its spouts. When you land, you'll touch down on the cliff where twindragon is stranded. Recruit it to increase your bomb power. Before you head back underwater to explore PrettyBase, replenish your health at the home of Delta Town's chief. The hula girl will will refill all of the hearts on your health meter whenever you visit her.
PrettyBomber
When you find the wise man traooed in pretty base he'll give you Pommy Knucklz, a Karabon that will enable you to kick bombs. Use your new abilities to kick bombs through pipes to activate switches. Use SID in PrettyBase to fuse Kai-Man and Pommy Knucklz into Pommy Sea. PRETTYBOMBER- It will mutate into a jellyfish, wich you must kick bombs at to defeat. Travel along the perimeter to avoid the slimeball and equip Twindragon to increase the range of of your blasts. The jelly blobs are invincible, so avoid them when they appear.
North & South Epsilon
Use Pommy to warp back to Delta Town. When you materialize in the village, walk to the house north of you, then approach the nearby boat to sail to the next town. After the boat takes you to shore, head east to find 3 cannons. Man them and place bombs near them to light their fuses. With good timing, you'll be able to blast the 3 robot enemies and save a new Karabon. Once ToughGuy, new Karabon, joins you and gives you the ability to throw bombs, lob a few explosives across the western chasm. When you've blasted all 3 robots you'll start an avalanche. Cross the gap you've filled with an avalanche of snow to recieve flour from the woman in South Epsilon's northeastern igloo. She'll give you a Karabon egg if you deliver her flour to her sister in North Epsilon. Bomb the red switch north of South Epsilon to cross the floating platform. In North Epsilon, deliver the flour to recieve bread, which you can trade for an egg in South Epsilon. Hatch the egg at the hot springs southeast of town.
PlasmaBomber
At the Hot Springs your egg will hatch into Pommy Beast. The new Karabon can fly, so use it to soar across the broken bridge north of South Epsilon. On the other side is the Fairy Palace, to the west of the palace is the PlasmaBomber's base. When you meet captured Boo, he'll give you Dorako, a Karabon that can illuminate dark areas. If you enter a room in PlasmaBase that's pitch black, call on Dorako to shed some light. By tossing bombs on the yellow switches to weigh them down, you'll be able to unlock a series of doors leading to a staircase. The stairs are invisible, so use Sharkun to detect them. By stepping on the green switch , you'll be able to reach the stairs that lead to SID. Fuse Pommy Beast and Dorako into Pommy Dragon. PLASMABOMBER- Use twindragons fire power to get more bang for your bombs, then toss your explosives into the center of the arena just as he lands. Take the north exit from his layer and speak with Max. The ice that has frozen Fairly Palace will melt, so you'll be able to venture further north into the castle. Head for the castle's northwestern green door to earn the balloon you can fuse with your bombs. Queen Emeralda of the Fairy Palace was sealed in her royal quarteers by ice, but you have saved her. If you enter the castle's blue door to visit her, she'll reward you with a Karabon, Youno, and open a passage to the volcano.
Zeta Town, Ita Town & Cosmos
After leaving the palace visit the demolitions expert in South Epsilon. Once he fuses the balloon and a bomb to create holdbombs, head north and enter the east passage at the snowfield near the broken bridge. As soon as you enter into Zeta Town, you'll find yourself in the middle of a blustering sandstorm. The gusts are too strong for you to fight, but Youno will calm the wind if you call upon the Karabon. The elderly Mr. Tekuji owns a Karabon named Sibaloon. The old man will give you his Step Counter, and if you return it to him after walking 100 steps, he'll give you his Karabon. As you navigate FrontBase, you'll come across Pommy Animal. Rescue it from robots by manuevering through the shifting obstacle course without touching any robots. Buy Teryaki Beef in Ita Town, then head east to the desert. If you enter the nearby cave southeast of the desert's entrance you'll reach Cosmos. Give your beef to the giant who sleeps there. Feed beef to Morg to make the giant move out of your way so you can reach Unagi, the rainmaking Karabon. Take Unagi back to Ita Town and climb the altar to bring rain back to the parched city and reveal the entrance to the GolemBomber Base. Before entering GolemBomber's Base, warp back to ColdSeas using Sibaloons rainbow bridges, walk to the isolated island to recruit a new Karabon, FireKong.
GolemBomber
To get to get to GolemBomber base climb to the summit above the LavaPools and desert east of Ita Town. On your way to the Blue Crystal you must dash past fire-breathing statues. Watch them closely- they'll begin to flash right before they spew, so make a break for it before they warm up. The stone faces that breathe fire are guarding a hidden staircase. If you select Sharkun you can see the invisible stairs. Run to them as soon as the fire dies down. The fourth wise man, Rao, will give you Youni, a Karabon, that you'll need to fuse with Unagi before you can enter GolemBomber's layer. You now need to fuse Youni and Unagi into SeaWing. GOLEMBOMBER- Bomb him while using the blocks to shield yourself from his zombies explosives.
Theta Town, Training Forest & Fantasy
Max will create an entrance to Theta Town in the southern area of the desert once you've defeated Golembomber. In Theta Town's shop, buy the Hammer. If you take the tool to Ita Town's bomb maker he'll use it to create the PowerBomb, which will blast through entire rows of breakable blocks. If you can win 2 out of 3 matches against the Karabon Champ, he'll give you KameKing. Pit your strongest fighters against it, and open with special attacks. Using Youni dig up the dirt covereing the colored spots then stand on each circle. After depositing the four medals you've won from the evil bombers, stand in the center of the formation. You'll warp to the gate of Fantasy. To open the doors summon KameKing.
BrainBomber
FantasyBase is the headquarters of BrainBomber. This base has green swirling circles that serve as portals. If you enter one of the green warps you'll teleport to another green warp in the room.
Clear the path to the chest containing a fire-up by activating both green switches. The blue switches launch arrows, so use a shield as protection. To reach the room containing the bomb up, you must blast your way into the room to the east of the room southeast to the entrance. Inside this room deactivate the spikes and navigate the warps to reach the power-up. To nab the final crystal kick a bomb vertically through the X- shaped pipe to deactivate the top row of spikes. then kick a bomb horizontally through it to deactivate the second row of spikes. Make sure your heart meter doesn't run out by keeping Large Medicine in stock. Snag the health refill by kicking bombs at the red switches and stepping on the green triangles. BRAINBOMBER- KameKing will get you into BrainBomber's layer where you will battle a brainwashed Max. Kick bombs at him and surround him with your explosives, then detonate them remotely using FireKong. When you team up with Max to battle BrainBomber, line the top of the area with remote bombs, then detonate them when your foe touches down. Scramble across the bottom to dodge his lightning. THE END
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