Lycanthrope PowersThe following powers are considered special Aptitudes and may only be learned from another lycanthrope, through years of trial and error, or perhaps are available to the lycantrope depending on the powers that their "maker" had (i.e the Were-creature who bit them to make them what they are now). There are plenty more powers than these below but you, as Marshal, should let your lycanthrope Posse members choose from them at your discretion. In terms of bounty they cost 10 points to purchase, and 3 times the new level to increase once the campaign has started, this seems quite high but the powers are rather useful and really are hard to master. Calm the BeastWhen a lycanthrope wishes to change into his beastial self (or is forced to at Full Moon) she must first supress the instincts of the beast within, with this power when she changes to Were-Beast form she may add +1 to her Control roll per level in the power. E.g a Were-Bear with level 3 in this power may add +3 to their Spirit roll whenever they change as they tame the bestial urges within with more skill and understanding. This is a fairly common power which most lycanthropes have, it wouldn't do if all lycanthropes were ravaging beasts all of the time... BloodrageQuite the opposite of Calm the Beast this power allows the lycanthrope to enhance and use his primeval rage and strength by letting her add an extra point to her Strength and Quickness co-ordination when in Were-Creature form and may ignore an extra level of pain modifiers per level in Bloodrage. However, when the lycanthrope taps in to this power she must make an additional Control check with TN =(3+level of power being used) as the beastial urges threaten once more to overcome him, this power must be tapped into to be used, it isn't "always on" and saps the were-creatures wind at a rate of 1 point per Power Level rounds. Example - A Were-Cat with level 4 on this power is in
Were-Cat form and wishes to tap into the power at level 3, she makes a Spirit
roll first needing a 6 (3+ power level used = 6), and she makes it. She may now
roll an extra 3 dice when rolling Quickness or Strength as she
becomes a snarling whirlwind of claws and spit. This will sap her wind, however,
at a rate of 1 every 4th round, it requires a lot of effort to use this power.
If the Control check is failed a lycanthrope loses control of her faculties as
usual and falls under the Marshal's control. This power may only be used in
Were-Beast form RegenerationSome Were-Creatures have accelerated healing powers and may make Natural Healing tests more often at the expense of a little effort. The level the lycanthrope has in this power determines how often he may use the power:
Note that Silver bullet wounds, magical attacks, and attacks by Vampires et al cannot be healed in this way, they heal at one wound level per 5 days as normal WolfbrotherRunning with the pack gives a thrill to most
lycanthropes especially when they are fully transformed into their Were selves,
whether it be wolves, bears, cats, or bats! This power gives the lycanthrope the
ability to lead other animals of his own type around with him for the
duration of his transformation, when in human form this power does not work. The
Were may compel a number of animals equal to his power in this ability to follow
him and do his bidding so long as he wins an opposed Mien test with the
animal (making a separate test for each beast he wishes to dominate), he may
also add +1 to his roll for each level of Wolfbrother. An animal who beats the
lycanthrope at this opposed test of wills may not be commanded in future by the
lycanthrope, if the lycanthrope botches the roll then the animal he tried to
command will no doubt become enraged and will attack! Netting a raise by the
character on the opposed test means the lycantrhope may again dominate this
creature in future without a further Mien test SkinShedThe very nature of transformation between species gives certain side effects to some Were-creatures in the form of this power. A lycanthrope with skinshed may spend 12 hours shedding his human skin in exchange for a new one. During this transformation period the lycanthrope is in a comatosed state and is very vulnerable to attack so care or protection is needed. The new form of the human lycanthrope must be of the same sex and rough size of the last, and the colour of the new skin must also be similar, a black lycanthrope may not suddenly become an Oriental lycanthrope overnight but may become a lighter shade of his original colour. Facial features and any visible scars may change completely! The lycanthrope may only use this power once for each level of the power. If a lycanthrope has only one point in Skin Shed he may only shed his skin once in his lifetime, and must bump his power up a level in order to do it again. All changes are permanent and may not be reversed |