Chase Rules

## Rural Chase Rules (Land Vehicles)

If you are like me when you GM, there is always a situation when a land vehicle chase occurs and you don't have a specific map where the chase is occurring. This is definitely true when the chase occurs in some remote or rural area.

I know the rule book states that the GM will "provide the color, detail, and modifiers," but sometimes this is hard to do and it's nice to have a random factor involved. So, this is why I created the following rules. I hope to add rules for the city/urban areas in the future.

### Rural Chase Situation Table

Before each round (or every two rounds), roll percentiles and consult the following table to see what the lead character in the chase is going to encounter. Before the declarations, you tell the characters what's ahead so they can make their decision about what they want to do. The pursuer encounters the same situation in the same round (only later), unless the situation has been eliminated (GM's discretion).

 Chance (D100) Road Situation Ahead EF Modifier Trick Maneuver? 01 - 09 Tight curve -2 N 10 - 29 Curve -1 N 30 - 64 Straight 0 N 65 - 69 * Left/Right T or T end(Must turn or Double-Back on T end) -1 N 70 - 74 * Four corners (4-way stop)(15% crossing or stopped car) -1 (turn); -2 (car) Y (car) 75 - 79 * Four corners (no stop)(30% crossing or turning car) -1 (turn) ; -2 (car) Y (car) 80 - 84 Tunnel (2 rounds) -1 N 85 - 100 See Rural Obstacles Table See table See table
* May perform a Quick Turn if being chased and if range is Long or Extreme

### Rural Obstacles Table

The pursuer encounters the same obstacle in the same round (only later), unless the obstacle has been eliminated (GM's discretion). For example, if the character being chased encounters a deer and misses hitting it, the deer may be gone by the time the pursuer reaches the same location. However, a washed-out bridge will always remain an obstacle. All obstacles require a Trick Maneuver.

 Chance (D100) Obstacle EF Modifier 01 - 09 Slow moving vehicle in lane (i.e., tractor, old guy in old truck) -2 10 - 39 Car in lane -1 40 - 69 Car in oncoming lane (-2 if in oncoming lane) 70 - 74 Dead end (i.e., cliff)(Requires Double-Back maneuver) n/a 75 - 79 Sheriff(Police roadblock in D10 rounds) n/a 80 - 84 Washed-out bridge(Hero Point required to find jump point) -3 (to jump to other side) 85 - 89 Large animal blocking road (i.e. cow, deer) -2 90 - 94 Small animal (i.e. squirrel, possum) -1 95 - 100 Small town (D10 rounds)See Small Town Chase Situations Table See table

### Small Town Chase Situations Table

The pursuer encounters the same situation in the same round (only later), unless the situation has been eliminated (GM's discretion).

 Chance (D100) Road Situation Ahead EF Modifier Trick Maneuver? 01 - 09 Car in lane -1 Y 10 - 29 Stopped car in lane -2 Y 30 - 39 Car in oncoming lane (-2 if in oncoming lane) Y 40 - 64 Straight 0 N 65 - 69 Dead End (Alley)(Requires previous turn at four corners; requires Double-Back maneuver) -1 N 70 - 74 * Four corners (4-way stop)(15% crossing or stopped car) -1 (turn); -2 (car) Y (car) 75 - 79 * Four corners (no stop)(30% crossing or turning car) -1 (turn); -2 (car) Y (car) 80 - 100 Pedestrian -2 Y
* May perform a Quick Turn if being chased and if range is Long or Extreme