Mistakes

 

 

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This part of the page is dedicated to any mistakes that where made during gameplay.  This will allow for a greater understanding of how the gameflow went, and attempt to clarify questions...  Most big mistakes happened during the first few battles...  The remaining battles went along rather seamlessly.   If you see something in here which you know otherwise, please let me know.  First things first though... Most questions can be answered in Kyunden Hida's errata page The official Clan War FAQ and errata.  Also included is some after thought I have made...

 

Notes on Map set up:

                        The map symbols on my page rarely reflect actual troop facing, as the paint program I use is rudimentary to say the least, so it is just to save time on my part.  Generalizations are also made as far as depth and width of each unit.  I do not list frontages or troop depth either, which is actually vital.  Morale tests are also never charted down unless it results in a tactical card being played, a unit is broken, or is routed.   I also try my best to represent the terrain on the ground, but it is far from 100% accurate, as I am no cartographer.

 

Heigan no Otaku:

Most of the major topics which where obvious mistakes, such as not needing to be in base to base contact for a duel.  One the was not covered was that void was never used, we simply forgot about it.  This battle was an experiment, for the Lion on the necessity of a shugenja.  I talked a lot about the purpose of the army with that player, unfortunately I did not talk to the Crane player about his.  If that battle would have continued, then it might have equaled out, but at the point in which we had to quit, the Lion was ahead.  Also at that time, Hantei's Tessen was considered a weapon.  It is now just a unique item, and it happens to be the most powerful in the game.  My advice to lions... give Hanteis tessen to Tsuko, cast fires of purity on her and then play the tactical card strength of purity on her... She does ungodly amounts of damage with that combo, and you will see my point that she is the most powerful personality in clan war!

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Heigan no Kaminari:

Once again, most of the questions that arose during the game was covered in the AAR in the report itself.  The only thing that was a mistake is that I was under the impression that the ability "Counter-Charge" allowed the use of cards that could only be used when initiating an engagement, such as Frenzy, which in that battle I used to great effect.  Knowing that counter charge is not as good as I thought.  I also must underline the point that we where using only what was in the basic set, including cards, spells, and most importantly characters...   I think Sukune blows.  The only reason he did well at all in my battle was because Unicorns suck at dueling and it was house guard vs. house guard, and I could use Sukune's ability to give me just a little bit of an edge.  One main thing I learned in this battle was VOID VOID VOID!!!  Characters have it, and it can make a big difference...  Don't forget about it!

Rokugan Yogasha Shiro:

We cleared a lot of ground on this game, and it ran almost without error.  We did come to the conclusion that the Unicorn are immasculated without the help of allies.  They need a serious revision to make them the way they are supposed to be.  The dragon also did the most we have ever seen a dragon do in a game, they seem to always die due to ranged attacks.  The exchange between the Kenshinzen and the Otaku was very exciting, and lead us to another conclusion about the game as a whole...  While not leader driven, like GW games, they are imperative. Without the proper choice of leaders... Armies will crumble quickly.   While everyone agreed on the military necessity of leadership, knocking them causes a major, unecessary shift in the game.  Also, thanks to a handy mailing list debate... Shugenja have to have at least one Yojimbo.

 

Tanima Sano Futatsu Taisho:

This was the first time we played with the Phoenix firestorms.  We made an incorrect assumption that what the firestorms are shooting are spells (makes perfect sense doesnt it?)...  However they are not (roman candles I take it) and may not be negated by the tactical card "resist magic"...   Plus this was a 3500 point battle... So it was huuuuge.

Heigan Ryo Kokoro secret of Mura Ryo part III

Ok... this is the problem when you dont update in a long time...  You forget about stuff.  In the AAR I errantly pointed out that you can not use a tactical card on a unit with no commander, which I am totally wrong, You can.  Also the jury is in on spells while flanked...  You lose em (the combat modifiers that is).  I strongly disagree still, I think it sounds retarded...  But thems the rules...  So lets all try harder not to be flanked.

 

 

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