If a vehicle rams into another vehicle then both vehicles may suffer some damage. Ramming is declared in the movement phase. A vehicle which chooses to ram may not shoot in the shooting phase. Roll a D6 to decide the outcome of the ram. On a roll of 1 or 2 the ram is ineffective. On a roll of 3 or 4 the vehicle that was rammed suffers a crew shaken and on a roll of 5 or 6 the vehicle rammed suffers a crew stunned. Roll another D6 for the vehicle which rammed. On a roll of 6 it suffers from crew shaken. If vehicles armour value is greater by two then add 1 onto the first roll of the D6 add another 6 for each extra point on the vehicles armour value.
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